One city. Three rival machine powers.
Scout the street. Find the key rack. Breach the building. Take the compute.
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Persistent multiplayer strategy · Runs in your browser
Operation / Glasshouse
Every attack begins with a body in the street and ends with a fight for the hardware inside.
Street layer / RC Scout
The RC Scout runs the real street grid, rounds the last junction, and slips beneath the cameras. It puts a physical machine at the service ramp where the network cannot reach.
One quiet route. One enemy datacenter. The room begins at the ramp.
Physical access / Intrusion
The camera follows the same Scout straight indoors. Walls, service doors, cable trays, and compute aisles become a floor plan it must decipher cabinet by cabinet. Most handshakes die. The matching key opens one rack long enough to plant a trojan and escape.
Two dead ends. One encryption key. One infected compute rack.
Network layer / Attacking Daemon
Your Scout has opened a way in. A target lights up on your Daemon's map, marking the enemy datacenter carrying your trojan. One quick command breaches the building: walls down, rack layout exposed, ready for your Drone crews.
Physical access becomes a network advantage.
Compute floor / Drone crews → Daemon
The breach turns the hidden room into a numbered model of its rack layout. Each safe cell reports how many compute cabinets touch it. Follow the counts, mark where hardware must stand, and open only what the evidence proves safe.
A bad read damages compute and stuns your Drone. Finish the layout to take the datacenter. Then your Daemon repairs what the fight broke and sweeps for the next intrusion. Taking territory is only half the job.
Street control / Drone sweep
Hunt the street maze from above. Turn at the junction, cut across the next approach, and catch a moving Scout in your scanner cone. One stun can stop an intrusion before it reaches your datacenter.
Read the grid. Take the corner. Deny the next intrusion.
Control compounds
Routes become tunnels. Tunnels become territory. Every rack you capture increases your reach—and every damaged rack stays dark until your team makes time to repair it.